NAME: Fluxx
GESTALT: Players have "Keepers" (cards needed to win), "Creepers" (cards that disable victory), and cards designed to change the rules. At the start of the game, players draw one card and play one card from their hand. However, the game is constantly changing rules with Rule Change cards, which changes which Keeper cards are needed to win, how many cards one draws, and how many cards one must play, in addition to other rules that dynamically change the way it is played mid-game.
SESSION: Much of the game consisted of drawing 5 cards and playing 4, and most of the game goals involved Chocolate. Gameplay was thus extremely dynamic right up until one of the players played a new Goal card (in which the holder of the "Peace" Keeper card wins the game if the "War" Keeper card is not on the table), and just as swiftly as the game had picked up steam, it had ended.
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