Wednesday, September 21, 2011

Current Rules to "Fighting Words"

FIGHTING WORDS
Basic Rules

GOAL:
Hold the most points at the end of the game (this is done by completing words).

THE "GIST":
Players take turns creating a word, one letter at a time, in the hopes that their card will finish a word found in the Merriam-Webster dictionary. If they do finish the word, they get to take it and win a point (or more than one) for it.

RULES/INSTRUCTIONS:
• All players must start the game with 7 cards. The youngest player goes first (in the event of twins/two+ players sharing the exact same birthday, the players in question will resolve turn order with as many rounds of Rock, Paper Scissors as necessary. If any of the first 7 cards drawn contain event cards that require immediate play/use, shuffle those back into the draw pile and replace those cards.
• Play flows clockwise. A player may start his/her round by drawing a card from the Draw Pile. If a word has not been started, he/she may choose to play any letter from their hand they like. If a word has been started/is in progress, he/she may add their card at the front, back, or anywhere in the middle of the word in progress.
• If a player tries to play (or modify, with an Event card) a letter that does not contribute to a word found in the Merriam-Webster Dictionary, other players may choose at any time to challenge the card played. If the player who issues the challenge discovers that the word (with the letter played) would NEVER be found in the dictionary, the player who played that letter must discard that letter and their next turn is skipped. However, if the player issuing the challenge finds that the letter COULD be used to create a word found in the dictionary, the player issuing the challenge skips their next turn.
• If a player does not have any letters that will contribute to a word found in the Merriam-Webster Dictionary, they may choose to skip a turn by discarding any one of their existing cards (as long as the card count in their hand remains at 7). However, if none of the other players have a card that enables them to either add letters to the word in question or erase a letter on their turn (they all skip their turns as well), the entire word is discarded upon return to the first skipped player. (Note: An event card that forces a player to skip a turn does not count as a skipped turn for that player, and instead requires the player AFTER the first-skipping player to play a card before the word is discarded.)
• If a player plays a letter card that completes an existing 4-letter word (or larger) found in the Merriam-Webster Dictionary, that player collects the word into a stack and earns one point. If the player completes a word that is 6+ letters long or longer, they gain one additional point for each letter more than 6. (For example: If a player completed the word "famished" they would gain one point for completing a word, plus two more points for an 8-letter word— 6 + 2.)
• If a player draws a card that requires immediate play, the player follows the instructions on the card as best as possible, then discards the card at the end of their turn.
• The game is over when the last card from the draw pile is drawn, or if a word is discarded three times in a row. If this happens, the player with the most points wins. In the event of two players with the same point count, the player with the most large words wins (for example: At game's end, two players have 4 points. One won "ball" (1), "mark" (1), "fish" (1) and "milk" (1); the other won "federal" (2), "twitch" (1) and "golf" (1). In this case the latter player wins because his words are larger with the same point count.) If two players have all the same letter-counts and points, the two may opt to break the tie in one of two ways:
    •A coin toss
    •"Wordblitz": The tied players continue play until a three-letter word can be created. The word can ONLY be three letters long; if a fourth letter is played the word must be discarded. The first player to complete a three-letter word wins the game.

EXISTING EVENT CARDS:
BACKSPACE: Kept until desired. Discards one of the existing letter-cards of the word-in-progress.
REVERSAL [Will change name later]: Played immediately upon being drawn. The player that draws this card does not play their turn (though it does not qualify as a "skipped" turn).
TIP OF MY TONGUE: Kept until desired. If another player completes a word, you may choose to steal the word and all its points for yourself. This card may only be played upon the completion of a word, in which case any player with this card may announce their use of it. In the event that two or more players attempt to play this card at once, the winner of a game of Rock-Paper-Scissors between the conflicting players wins, and the other players must discard their Tip Of My Tongue cards.
HOW DO YOU SAY...?: Played immediately upon being drawn. The player searches the draw pile for any letter card they like. If the letter card in question is no longer in the deck, they may steal it from another player (who replaces their card with a new one from the draw pile).
TRASH TALK: Played immediately upon being drawn. The player searches the discard pile for any letter card they like.
THAT'LL WORK: Played immediately upon being drawn. The player who plays this card immediately collects the word-in-progress and its points as if it were completed normally.
SPELLING BEE STING: Played immediately upon being drawn. All letters in the word-in-progress are discarded.
BACKSPACE: Kept until desired. The player using this card picks an existing letter card in the word in progress and discards it.
EDITOR: Kept until desired. The player using this card may move one letter card in the word-in-play to another part within or on the ends of the word.

No comments:

Post a Comment